Since its release, I’ve mostly used Apple’s Vision Pro like a movie theater. The VR headset is an amazing way to watch Dune — but beyond that, it hasn’t really lived up to its potential as a general-purpose computing device.
Today, that’s finally starting to change. With the update to visionOS 2.2, Apple is seriously upgrading the headset’s ability to work with a Mac. It’s probably the closest thing the Vision Pro has to a killer app.
The Vision Pro has been able to mirror the screen of a Mac since day one, but I found the original Mac Virtual Display feature limiting. Text was sharp at low resolutions, but the screen was cramped. I could get more space at higher resolutions, but the text was too small and blurry to read. Yes, I can blow it up to the size of a bus to make things readable, except then, I’m craning my head around way too much to see everything. My normal three-monitor setup lets me see the most important stuff with slight movements, but that just hasn’t been possible before now.
In visionOS 2.2, the standard Mac display is now curved, and it seems sharper. It’s not Retina-sharp at the highest resolutions, but I no longer have to make it gigantic to get legible text. The default virtual display becomes one of three options — Standard, Wide, and Ultrawide — once your Mac is updated to macOS 15.2, which lets it take over foveated rendering from the Vision Pro. Those two extra modes instantly made the virtual display viable for me, giving me the space I’m accustomed to in my three-monitor life.
You can crank the resolution in Ultrawide all the way up to 10240 x 2880 if you’d like, but the sweet spot for me has been the Wide display’s maximum 6720 x 2880 resolution, which lets me see everything I need to without constantly rotating my Vision Pro-laden head. It ends up feeling more like a real monitor and not some fantasy display that evokes Weird Al Yankovic’s song “Frank’s 2000” TV.”
This has made it much easier for me to relocate to another room in my house, or even outside if I wanted. I wouldn’t take it to a coffee shop for a number of reasons (do I leave it behind when I go to the restroom or wear the Vision Pro in there like a maniac?), but I’d absolutely bring it on a work trip. Apple has also made it so that the audio is sent through the headset instead of your computer’s speakers, as it did before.
The widescreen options came in handy recently, when I strained my back in a way that made it painful to sit upright. I hate doing work on a laptop, but reclining in bed with the Vision Pro on was suddenly a real option for me.
There are quirks, though. Switching between the display modes can be sluggish, and your Mac doesn’t always remember what resolution you set, so if you switch from Wide to Ultrawide and back, you might find all your windows piled on top of each other. And the Keyboard Awareness feature, which shows your keyboard even if you have one of Apple’s immersive environments fully turned on, works great with my Magic Keyboard but doesn’t reliably show the mechanical one I prefer.
Still, those are minor issues. The expanded virtual display is a critical upgrade, and if it’s not in killer app territory, it’s at least right next door to it. It still doesn’t help the Vision Pro with its biggest issues, like that our bodies are all different and not everyone will find it comfortable to use for long stretches of time. And it doesn’t make Apple’s headset any less expensive.
But it does help that my Vision Pro is now more than a personal movie theater. Now, it’s a gigantic, high-res curved display with perfect viewing angles, too. That makes the price feel a little closer to right.
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