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Meta CTO Holds Wide Field Of View Prototype Headset In Photo


Meta CTO Andrew Bosworth shared photographs from a latest go to to the corporate’s analysis labs.

In one of many six photographs that had been shared to Instagram and Threads, Bosworth is seen holding a tethered headset that seems to have canted lenses and a large curved physique, suggesting a large area of view.

The opposite 5 photographs present a Ray-Ban Meta glasses prototype, Challenge Aria analysis glasses connected to a Quest 3, a silhouette showing to be him sporting a headset, and two pictures of him sitting with Meta’s Chief Scientist Michael Abrash, who leads Actuality Labs Analysis.

Visiting our analysis labs is all the time a spotlight. They’re making unimaginable progress on laborious technological issues and I can’t wait to share extra“, Bosworth wrote on Threads.

Meta has been much more open about exhibiting off its long-term {hardware} analysis than different huge tech firms, a convention carried over from Oculus, the startup it acquired and become its Actuality Labs division.

In recent times Meta has offered, and even demoed to us, prototype headsets that introduce a brand new characteristic or push a specification to the acute, akin to retinal decision, varifocal, extremely vibrant excessive dynamic vary, and reprojection-free depth appropriate passthrough.

Meta says it makes use of these prototype headsets to check how impactful these options and specs are, utilizing the outcomes to tell the way it prioritizes which options to push in future merchandise.

Hands-On: Meta’s Retinal Resolution Varifocal Prototype

We tried Meta’s Butterscotch Varifocal prototype which has dynamic focus, retinal resolution, and dynamic distortion correction. Read our impressions here:

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Is high-dynamic range (HDR) the key to next generation VR displays? Hands-on time with Meta’s latest demo and an interview with the head of display systems research suggests it’ll be pretty key. Read on for details. At the recent SIGGRAPH conference in Vancouver David Heaney and I went

Hands-On: Meta’s Reprojection-Free Passthrough Prototype

At SIGGRAPH 2023 we tried Flamera, Meta’s research prototype of reprojection-free passthrough AR. Read our impressions & thoughts here:

One specification we have not seen a Meta prototype considerably push ahead for six years now although is area of view, arguably crucial specification for immersion. Again in 2018 the corporate confirmed off the original Half-Dome headset which, in addition to having varifocal optics, it stated had a area of view of 140 levels.

For reference, many of the firm’s shipped headsets have had a area of view of slightly below 100 levels horizontal, whereas Quest 3 achieves round 110 levels and Quest Professional achieved slightly below that.

Subsequent versions of Half-Dome had a smaller area of view than the unique, with Half-Dome 2 specializing in compactness and Half-Dome 3 transferring to an digital varifocal strategy with no transferring components. Till now, we hadn’t seen any Meta prototype showing to have a large area of view once more.

The lenses of the unique Oculus Rift (left) and authentic Half-Dome (proper).

In 2022, when Quest 2 was the corporate’s solely headset in the marketplace, Bosworth was asked how essential he thought advancing area of view was. He replied that it “hasn’t felt like the appropriate tradeoff” to date, due to the added rendering energy wanted for the additional pixels and geometry, and in addition stated that he discovered (presumably referring to inner prototypes) {that a} taller vertical area of view was extra impactful for him than a wider horizontal area of view. Valve additionally stated this whereas working with HTC to develop the unique Vive, explaining on the time that having the ability to see the ground in room-scale VR strongly contributed to the sensation of presence.

Curiously, one 12 months later Meta launched Quest 3, which has a wider horizontal area of view than Quest 2 however the identical vertical.

Extra just lately, when requested to explain the Quest headset of the early 2030s in an interview in July, Bosworth reaffirmed his view {that a} taller area of view was extra essential than a wider one, suggesting this shall be Meta’s focus sooner or later.

Meta’s CTO Predicts The Specs Of A 2031 Quest Headset

Andrew Bosworth described the resolution, field of view, refresh rate, weight, and audio solution he expects a Quest headset to have in 2031.



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