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Firmament 2.0 Update Adds Ray-Traced Reflections As PS VR2 Version Gets Delayed


Firmament model 2.0 introduces ray-traced reflections, and the VR puzzle journey will attain PS VR2 subsequent yr.

That includes comparable upgrades to the Myst 2.0 update, Cyan introduced Firmament has switched to OpenXR and moved from Unreal Engine 4.27+ to Unreal Engine 5.3.2, stating this has fastened varied stability points. Ray-traced reflections are actually supported on Home windows and Mac, NVIDIA’s DLSS can now be utilized in VR, and a few VR controller bindings have been adjusted.

Cyan can also be ending official assist for a number of PC VR headsets, although it is not the identical record we noticed with Myst 2.0. Alongside the unique Rift/Vive headsets and Windows Mixed Reality, Rift S assist can also be ending however the Vive Professional stays unaffected. This doesn’t suggest you’ll be able to’t play Firmament utilizing them anymore, simply that they will not be formally supported going ahead.

With the PS VR2 model, Cyan revealed that it’ll miss the previously targeted fall launch window and it has been delayed till subsequent yr. Stating it is wanted to replace the PlayStation SDKs used with the engine to “handle just a few remaining PlayStation-specific points,” Firmament now targets a Q1 2025 launch window on PS4, PS5, and PlayStation VR2.

Firmament is accessible now on Steam with elective PC VR assist.

Myst 2.0 Update Moves To Unreal Engine 5 & OpenXR

Myst update 2.0 moves the Steam version to OpenXR and Unreal Engine 5, promising stability improvements while ending “official support” for older VR headsets.

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